Thursday, April 11, 2019

Senior Portfolio Spring Week 10

Senior Portfolio Post 10
4/11/19

For this week, most of my work was diverted to other projects, and not much can be presented for Portfolio work.  I decided to turn my attention to the opening of the brick build project.  This week I wanted to give more life to the single character that begins the animation.  I have added a bit of an introduction, with the character jumping into the blank scene and then they transition into the role of building the sign.  I personally think the sequence needs to be drawn out a bit longer, and more holds are necessary to sell the scene.  In addition, some linking between this new animation and the original stationary start will need to be taken care of.  Overall, I think this will benefit the project, even if it is just a short portion at the beginning.

https://youtu.be/7iyFsKr8Tho





Thursday, April 4, 2019

Senior Portfolio Spring Week 9

Senior Portfolio Post 9
4/4/19

This week I had to dedicate most of my time to polishing my animations for 495 Advanced Production.  I was tasked with finalizing animations for the "Happy" personality.  As stated in previous posts, this set of animations includes walking, sitting, drinking, etc.  So far, things have turned out well, and the next step is finishing up and sending the animations off for integration into the game.

With the rest of my time, I continued work on the brick build animation from the previous weeks.  I wanted to fulfill the goals I set up in the previous post.  That includes colorization, variation and tweaking of movements throughout the project.  Not much work overall, but I think it benefits the visual aesthetic.  I want to have this project finished withing another week if not sooner.  After this, I believe I will move on to another project if time permits.

https://youtu.be/kuyZ7pu8trQ


https://youtu.be/HYQKAxpmg1g



https://youtu.be/FuWnCx_A5c4


https://youtu.be/BfhDHbLChaU


Advanced Production Progress Post 3

Advanced Production Progress Post 3
4/5/19

The recent sprints have been dedicated to finalizing animations for the "Happy" character personality.  There were a few bumps in the road concerning the rig and the method of exporting filed properly for integration into Unity for the official game.  I had to adapt the preliminary animations from the blockout phase for the new rig which, while it has issues to work with, is manageable and good enough to use for presentable final animations.  Unfortunately, with the problems concerning the rig early on in the sprint, significant work wasn't quite able to get underway until later, causing spill-over work for the following sprint.  With that said, I feel that the extra time to work on this single task is much more beneficial, as the animators in general can focus on really making these final animations properly and not too rushed.  Aside from the hiccups along the way, my animations are coming along nicely.  Now that I have learned how to make the most of the new rig, and proper assets for reference are in place, I am almost at a point where every animation in the set is ready for exporting to some degree.  They should be ready to go by the end of the current sprint.

https://youtu.be/HYQKAxpmg1g



https://youtu.be/FuWnCx_A5c4


https://youtu.be/BfhDHbLChaU






Thursday, March 28, 2019

Senior Portfolio Spring Week 8

Senior Portfolio Post 8
3/28/19

This week, I really wanted to keep going with my previous brick build animation.  Now that I am familiar with what to do to get the visual I am going for, I carried through to finish off the rest of the sign.  Overall, the process took quite some time, and was pretty repetitive, but now that that is over with, I can present and then add more finesse to it all.  There is still a lot to improve on, and I am excited to go to the next phase.  Next up I plan to add color to the pieces, variety in movement to the individual bricks as they move from point A to point B, and tweaks to the camera to get the best visual representation of the animation.  I will also add more objects to fill out the immediate scenery and background.

I have set up three videos showcasing the animation.  Two are from the same cameras as the initial tests.  The third demonstrates a rough draft of how the final product might look.  I may end up splitting the scene into two or more angles to portray the scene rather than one continuous view.


https://youtu.be/XWhX3HMLCVM


https://youtu.be/Gv6Q_pRef14



https://youtu.be/XQioVxYIKvY



Thursday, March 14, 2019

Senior Portfolio Spring Week 7

Senior Portfolio Post 7
3/14/19

For my work this week, I decided to continue on with the brick build animation.  Expanding into the full project, I am not currently grouping and individually animating pieces as they appear, move and scale to their proper alignments.  Overall, the process is not too complicated, but more time consuming and repetitive.  I have made most progress on the beginning and ending.  I may take a break for the following weeks to avoid burnout and come back to this for further progress later.  If not, I want to keep going on this brick build until finished in some capacity.

I had to redo my previous test animation from last week.  However, I was able to get a better understanding of the process I was aiming for, so recreating the project was faster and better thought out this time.  With the end position established beforehand, it was easier to know where to aim with translation coordinates.

https://youtu.be/8OtxIBVPr-Y




I also began work on the tail end of the project, where the brick-built signage does a final spin and hop to show the overall build for the camera.  This segment was also not particularly tough to make, but was time consuming to divide up and streamline across each build.  In addition, the many moving parts did cause some lag for my computer.

https://youtu.be/PT89NoBkJWA







Thursday, March 7, 2019

Senior Portfolio Spring Week 6

Senior Portfolio Post 6
3/7/19

For this week, I began work on a new project experimenting with LEGO brick building.  Not much animation takes place in this project, but it focuses more on the visualization of bricks appearing and moving into a formation.  This process takes quite some time to outfit, and will be important for future projects of mine.  This first iteration has a tool forming, mainly utilizing the visibility of objects.  Then, more pieces appear and move into place as part of the final build.  The project mainly revolves around translation and scaling of objects.



This was a project I began early concepts for last semester, and now I want to create the full proper animated scene.  It will be further fleshed out and diversified once the basic animation is figured out.

https://youtu.be/EjAXGpqWels




Tuesday, March 5, 2019

Advanced Production Progress Post 2

Advanced Production Progress Post 2
3/5/19


Following the previous post, as an animator I have been tasked with continuing block-out animations for the non-playable characters for the game.  Since the rig was not ready just yet, I along with other animators have used the Bodymech rigs to get a brief idea of how we and the project leads want the animations to look further down the line.  A preliminary rig was created and used as a further testing ground.  So far things have gone well in the beginning process.
My individual work focused on the "happy," "angry," and "nervous" personalities.  Each was mainly building upon previous weeks of work, adding in certain traits to differentiate one personality from another.  The basic animations consisted of a walk cycle, idle, sitting idle, sit down, stand up, drinking, and eating.  Each of these were to be completed for all personalities as rough animations.
I was also tasked with animating the front door for the tavern.  This job was simple and fairly easy to manage.  Through communication with the lead and modelers, I set up a preliminary set of open and close animations to be implemented into the game prototype.








Moving on from this batch of work, I will be moving forward with the personality animations.  I will be finessing each animation, as well as bringing them over to Unity for implementation into the official game build.  The official rig should be finished soon as well, so once that happens, my work will be dedicated to translating the movements of each personality animation over.