Thursday, October 11, 2018

Senior Portfolio Fall Week 6

Senior Portfolio Post 6
10/11/2018

This week, I made progress on the previous weeks' project featuring two Lego characters fighting. I have continued to spline and cushion the movements throughout the scene.  Specific impacts and non-impacts between the characters have been a bit of a challenge conveying to the camera, but suggestions from the past critique have helped.  The camera itself has been shifted around ever so slightly to find the best angle of viewing the animation.  More work is also being done to create a definitive beginning and end to the scene.  So far, the scene is open to have more actions added in, but whether or not such will happen depends on how the initial animation reads.

https://youtu.be/Q8hVShp-YFg


I have also done a quick test to see how the scene works while animated on twos.  There is not much of a difference, and overall it seems choppy without some tweaks.  I may play around with this idea in future incarnations to get closer to a more stylized movie.

https://youtu.be/_UtHS5dIClE


Thursday, October 4, 2018

Senior Portfolio Fall Week 5

Senior Portfolio Post 5
10/4/2018

This week I have begun a new long-term animation.  This animation projects involves multiple Lego characters interacting in a scenario.  One is a brief fight scene where two characters are interacting directly.  I feel the big challenge here is emphasizing the motions and impacts, as well as making the contact between objects seem realistic.  There is a lot more to keep track of even with two figures as simple, as their movements are.  Tricks with the camera may come into play here.  Overall, this is the next step in testing the waters with this style of animation.  This project will take time and development for some weeks, hopefully rounding out into a good showcase of skills.

https://youtu.be/98zPtQ3Yu-4












Thursday, September 27, 2018

Senior Portfolio Fall Week 4

Senior Portfolio Post 4
9/27/2018


For this week I went back to basics of animation and focused on a basic walk cycle.  I wanted to see how familiar I was with controls in Maya, seeing if I could add more finesse to a walk in relation to cycles I have made in past years.  I thought this would be a good starting point if I decide to do more animations of the same style for future entries in this class blog.  I continued to use the Jack rig, and plan to do so for at least the first few string of weekly animations.

https://youtu.be/Oiipoe-vLeE



I continued to build up my idle animation with more fluidity and tweaks to make things more readable as well.  I may do slight variations with the same base.  That way I can stay consistent overall, but also pull from different references.  This first idle animation doesn't quite follow any reference.  This second idle is made to look wacky and sways much wider than the first.

https://youtu.be/iB95WAsa7j4






Thursday, September 20, 2018

Senior Portfolio Fall Week 3

Senior Portfolio Post 3
9/20/2018

For this week I have worked on another short animation with the same style of Lego based characters from the past few weeks.  The first animation features a landing sequence following a brief flight sequence.

Version 1

https://youtu.be/LY4MYyaouqM




Version 2

https://youtu.be/U-0eD7A2eH4



Another shot animation I have done work on focuses more on humanoid game animation.  I have put together a quick idle animation.  To balance out my experimentation with unique character animation, I plan to also do short game animations.  For these animations I am using the Jack rig from the BodyMech rig pack.  For future reference I may also use other rigs from the pack.

https://youtu.be/e46YhM1BizI

Thursday, September 13, 2018

Senior Portfolio Fall Week 2

Senior Portfolio Post 2
9/13/2018

This week I've primarily focused on making sure the character models I described initially work properly.  A considerable amount of work was put into stress-testing these semi-custom character rigs.  I've made a few more videos demonstrating certain actions and capabilities of the characters. The first video is a simple animation of the Lego character throwing a shield with a bit of flair.  The second is a landing animation by another character.

Shield Throw

https://youtu.be/3sXOAoLVx0U


Jump Landing

https://youtu.be/zEZ4UBqWRbA


Thursday, September 6, 2018

Senior Portfolio Fall Week 1

Senior Portfolio Post 1 
9/6/2018

For the first week of portfolio work, I put together a short animation clip exploring the initial ideas I had for the semester.  This short clips show off a few Lego characters demonstrating movements.  The main challenge here is animating dynamic and effective movement with respect to the limited movement of a real life Lego character.  While there are fewer parts to animate on a single figure, it also means a tougher way to convey more complex animation.

https://youtu.be/C-pLzJb4Mpo



In addition, I have compiled a selection of animation projects form previous courses in the CAGD major.  Overall, I think the best course of action to take while filling out my portfolio this semester would be to experiment within scenes, game animation, and other types in between.  Practicing in both fields and having variety in my animations is key.

A box weight lift
https://youtu.be/NbM9z-tDVrQ



Quick Game Animation Compilation
https://youtu.be/ILbfovN2Wmk



Wednesday, May 2, 2018

CAGD 330 Book Development High Poly

CAGD 330 Book Concept
4/30/2018


This is the progress post for the first section of the book project.  I have created a primitive base structure(s) for the book components in Maya, then exported them for specific modeling in Zbrush.  Using the skills from the past few weeks, this is what will make the book more organic, detailed and realistic.


Once in Zbrush, I started to bring out more details such as curves and complex shapes.  I defined the sections that will become the mouth and eyes, and combined the ideas of the face and the waves into the covers of the books.  I also went with the standard weave to insinuate the pages of the book.  In addition, I made subsections for the book edges and the eyes.  They will be the easiest to manage as separate pieces.

Front view

Back view